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3D Game Environments

Luke Ahearn

2008331 pagesabout 5–8 hours
2008
first published
  • 2008Elsevier/Focal Press · ENGISBN 9780240808956
  • 2008Elsevier Science · ENGISBN 9780080569345
  • 2008Taylor & Francis Group · 374 pages · ENGISBN 9781282617780
  • 2008Taylor & Francis Group · 400 pages · ENGISBN 9781136141577
  • 2008Taylor & Francis Group · 400 pages · ENGISBN 9781136141539
  • 2008Taylor & Francis Group · 400 pages · ENGISBN 9781136141584
  • 2017Taylor & Francis Group · ENGISBN 9781138920026
  • 2017Taylor & Francis Group · 331 pages · ENGISBN 9781138731257

From the best-selling author of 3D Game Textures and 3d Game Creation. Luke Ahearn is the game art industry guru that readers know and trust! The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

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