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Actionable Gamification

Yu-kai Chou

2015500 pagesabout 8–11 hours
2015
first published
  • 2015CreateSpace Independent Publishing Platform · 510 pages · ENGISBN 9781512173659
  • 2019de Gruyter GmbH, Walter · 500 pages · ENGISBN 9781839210778
  • 2015CreateSpace Independent Publishing Platform · 511 pages · ENGISBN 9781511744041

Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.

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