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Armada

Ernest Cline

2015355 pagesabout 5–8 hours
2015
first published
  • 2015CenturyISBN 9781780891897
  • 2015Crown Publishers · 355 pages · ENGISBN 9780804137256
  • 2016Penguin Random House · 368 pages · ENGISBN 9780099586746
  • 2016Cline Ernest · 384 pagesISBN 9780804137270
  • 2017Dex Yayinevi · 468 pagesISBN 9786050945911
  • 2018B de Bolsillo (Ediciones B) · 432 pagesISBN 9788490705797
  • 2018FISCHER TOR · 416 pagesISBN 9783596296613
  • 2017FISCHER TORISBN 9783596296606

Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he's spent his life consuming. Dreaming that one day some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called *Armada*--in which gamers just happen to be protecting Earth from alien invaders. No, Zack hasn't lost his mind. As impossible as it seems, what he's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save Earth from what's about to befall it. It's Zack's chance, at last, to play the hero. But even through the terror and exhilaration, he can't help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn't something about this scenario seem a little...familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, *Armada* is a rollicking, surprising thriller, a classic coming-of-age adventure, and an alien invasion tale like nothing you've ever read before--one whose every page is infused with the pop-culture savvy that has helped make *Ready Player One* a phenomenon. This description comes from the 2015 Crown Publishers edition.

How it feels

AtmosphereCosmic

How it reads

Character focusSmall ensemble

When and where

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