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Game art complete

Andrew Gahan

2008611 pagesabout 9–14 hours
2008
first published
  • 2008Elsevier/Focal Press · 611 pages · ENGISBN 9780240811475
  • 2009Elsevier Science · ENGISBN 9780080880143

This is a MUST-HAVE book for game artists interested in proficiency with the 4 top tools available today (Maya, Max, ZBrush, Photoshop). If you can only afford one game art book, this is the one to have! A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

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