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GPU Pro 3

Wolfgang F. Engel

2012386 pagesabout 6–9 hours
2012
first published
  • 2012A K Peters/CRC Press · 386 pages · ENGISBN 9781439887820

"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--

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