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Quag Keep

Andre Norton

1978192 pagesabout 3–4 hours
1978
first published
  • 1978Atheneum · 224 pages · ENGISBN 9780689501074
  • 2007Doherty Associates, LLC, Tom · ENGISBN 9781429914277
  • 2016Tor Fantasy · 256 pagesISBN 9780765351555
  • 2006Tor Books · 272 pages · ENGISBN 9780765313027
  • 1979DAWISBN 9780886772505
  • 1979DAWISBN 9780879977948
  • 1979Daw Books · 192 pages · ENGISBN 9780879974879

Sitting alone in a seedy in in the Free City of Greyhawk, Milo Jagon, swordsman, had deep forebodings of impending danger. On his wrist is a strange bracelet made of two metal bands that hold between them miniature, gemset dice, but he has no member of whence the bracelet came of what power it contains. One by one, Milo encounters six strangers of vastly different backgrounds, each having half-memories of belonging to another world, but each wearing a similar bracelet and under a wizard's geas to find and destroy an alien and evil power that is controlling their lives. When the bracelets grow warm, the dice roll and they enter another stage of the game in which they seem pawns. Using as background the complicated and fascinating war games that are now so widely played, Andre Norton, a leading science fiction and fantasy writer, has created a game within a game, played for life-and-death stakes, that sweeps the reader into an extraordinary world of high adventure where the forces of good and evil war incessantly.

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Written forMiddle grade
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