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Quests

Jeff Howard

2008230 pagesabout 4–5 hours
2008
first published
  • 2008A.K. Peters · 230 pages · ENGISBN 9781568813479

"This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset."--Jacket.

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