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Reinforcement Learning

Richard S. Sutton

1992172 pagesabout 3–4 hours
1992
first published
  • 1992Springer US · 172 pages · ENGISBN 9781461366089
  • 1998MIT Press · ENGISBN 9780585024455
  • 1998MIT Press · 344 pages · ENGISBN 9780262257053
  • 1998MIT Press · 344 pages · ENGISBN 9780262303842
  • 1998MIT Press · 344 pages · ENGISBN 9780262332767
  • 2018MIT Press · 552 pages · ENGISBN 9780262352697
  • 2018MIT Press · 552 pages · ENGISBN 9780262352703
  • 2018A Bradford Book · 552 pages · ENGISBN 9780262039246

Reinforcement learning is the learning of a mapping from situations to actions so as to maximize a scalar reward or reinforcement signal. The learner is not told which action to take, as in most forms of machine learning, but instead must discover which actions yield the highest reward by trying them. In the most interesting and challenging cases, actions may affect not only the immediate reward, but also the next situation, and through that all subsequent rewards. These two characteristics -- trial-and-error search and delayed reward -- are the most important distinguishing features of reinforcement learning. Reinforcement learning is both a new and a very old topic in AI. The term appears to have been coined by Minsk (1961), and independently in control theory by Walz and Fu (1965). The earliest machine learning research now viewed as directly relevant was Samuel's (1959) checker player, which used temporal-difference learning to manage delayed reward much as it is used today. Of course learning and reinforcement have been studied in psychology for almost a century, and that work has had a very strong impact on the AI/engineering work. One could in fact consider all of reinforcement learning to be simply the reverse engineering of certain psychological learning processes (e.g. operant conditioning and secondary reinforcement). Reinforcement Learning is an edited volume of original research, comprising seven invited contributions by leading researchers.

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