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Reverse Design

Patrick Holleman

201868 pagesabout 1–2 hours
2018
first published
  • 2018Taylor & Francis Group · 68 pages · ENGISBN 9781138324817
  • 2018Taylor & Francis Group · 68 pages · ENGISBN 9780429450686
  • 2018Taylor & Francis Group · 90 pages · ENGISBN 9780429450624
  • 2018Taylor & Francis Group · 90 pages · ENGISBN 9780429834240
  • 2018Taylor & Francis Group · 120 pages · ENGISBN 9780429834097
  • 2018Taylor & Francis Group · 120 pages · ENGISBN 9780429834103
  • 2018Taylor & Francis Group · 168 pages · ENGISBN 9780429834516
  • 2018Taylor & Francis Group · 168 pages · ENGISBN 9780429834530

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half-Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: 1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece of style of design; 2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre; 3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments--back cover.

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