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The gadget factor

Sandy Landsman

1984168 pagesabout 3–4 hours
1984
first published
  • 1984Atheneum · 168 pages · ENGISBN 9780689310140
  • 1985Penguin Publishing Group · ENGISBN 9780451135360

Two college freshmen create the ultimate computer game, a universe built to their own specifications, but complications arise when their formulas for time travel also work in the real world.

How it feels

AtmosphereCosmic
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