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The Zero Game

Brad Meltzer

2004460 pagesabout 7–11 hours
2004
first published
  • 2004Grand Central Publishing · ENGISBN 9780759508569
  • 2004Warner Books · 460 pages · ENGISBN 9780446530989
  • 2004Warner Vision Books · 468 pages · ENGISBN 9780446612111
  • 2004Hodder Education Group · 480 pages · ENGISBN 9780340825013
  • 2004Hodder & Stoughton · 480 pages · ENGISBN 9780340825037
  • 2004Warner Books · 686 pages · ENGISBN 9780739441015
  • 2004Grand Central Publishing · 688 pages · ENGISBN 9780446533164
  • 2007Hachette Audio · ENGISBN 9781600242496

The New York Times bestselling author of The Millionaires and The First Counsel returns to Wash-ington, D.C., with the story of an insider's game that turns deadly. Matthew Mercer and Harris Sandler are best friends who have plum jobs as senior staffers to well-respected congressmen. But after a decade in Washington, idealism has faded to disillusionment, and they're bored. Then one of them finds out about the clandestine Zero Game. It starts out as good fun-a simple wager between friends. But when someone close to them ends up dead, Harris and Matthew realize the game is far more sinister than they ever imagined-and that they're about to be the game's next victims. On the run, they turn to the only person they can trust: a 16-year-old Senate page who can move around the Capitol undetected. As a ruthless killer creeps closer, this idealistic page not only holds the key to saving their lives, but is also determined to redeem them in the process. Come play The Zero Game-you can bet your life on it.

How it reads

Plot intensityEventful

When and where

ThemesJustice
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