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Vanishing Games

Roger Hobbs

1915304 pagesabout 5–7 hours
1915
first published
  • 1915Transworld Publishers Limited · 336 pages · ENGISBN 9780857522061
  • 2015Transworld Publishers Limited · 336 pages · ENGISBN 9781448170425
  • 2015Thorndike Press, a part of Gale, Cengage Learning · 503 pages · ENGISBN 9781410483782
  • 2016Penguin Random House · 400 pages · ENGISBN 9780552170031
  • 2001DoubledayISBN 9780857522054
  • 2015Random House AudioISBN 9781101888346
  • 2016Vintage Crime/Black Lizard · 304 pagesISBN 9780804170949

It's just before dawn on the South China Sea when three experienced pirates open fire on a small smuggling yacht. Their target: a bag of uncut sapphires worth millions. But when one of them stumbles across an enormous treasure that wasn't on the manifest, everything goes sideways. Within minutes the other two are dead, leaving this coldblooded psychopath to claim both the sapphires and the mysterious bonus in hopes of disappearing completely as he'll now be as rich as Croesus for life. His boss, Angela, isn't about to let that happen, so she calls in a favor from her one-time protege, a man with no real name, no address, no fingerprints, a man who can make anything including himself vanish. Sometimes known as Jack, or simply Ghostman. She, in fact, is the only person for whom he'd drop everything and fly halfway around the world. He's been trying to figure out for six years if Angela's even alive, and given what she's up against he's on the plane immediately and by her side in the glimmering neon slums of Macau, dodging local crime lords and a highly trained hit man, up to their necks in a conspiracy bigger than they've ever seen and more dangerous than they've ever imagined.

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