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Virtual art

Oliver Grau

2003416 pagesabout 6–10 hours
2003
first published
  • 2003MIT Press · ENGISBN 9780585446790
  • 2003MIT Press · 416 pages · ENGISBN 9780262072410
  • 2004MIT Press · 430 pages · ENGISBN 9780262274265
  • 2004MIT Press · 430 pages · ENGISBN 9780262302784
  • 2004The MIT Press · 430 pages · ENGISBN 9780262572231

"In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype.". "Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head-mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleishmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for anayzing its phenomenologies, functions, and strategies throughout history and into the future."--BOOK JACKET.

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