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Virtual reality

Philippe Fuchs

2011409 pagesabout 6–9 hours
2011
first published
  • 2011Taylor & Francis Group · ENGISBN 9781136630392
  • 2011CRC Press · 409 pages · ENGISBN 9780415684712
  • 2011Taylor & Francis Group · 432 pages · ENGISBN 9780429212789
  • 2011Taylor & Francis Group · 432 pages · ENGISBN 9780203802953
  • 2011Taylor & Francis Group · 432 pages · ENGISBN 9781136630385
  • 2011Taylor & Francis Group · 432 pages · ENGISBN 9781136630347
  • 2013Taylor & Francis Group · 434 pages · ENGISBN 9781280121289

"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"--

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