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Woke Gaming

David J. Leonard

2018320 pagesabout 5–7 hours
2018
first published
  • 2018University of Washington Press · ENGISBN 9780295744193
  • 2018University of Washington Press · 320 pages · ENGISBN 9780295744179
  • 2018University of Washington Press · 320 pages · ENGISBN 9780295744186

From #Gamergate to the daily experiences of marginalization among gamers, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from the latest research and from popular games such as World of warcraft and Tomb raider, Woke gaming examines resistance to spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays identify strategies to detox gaming culture and orient players toward progressive ends, illustrating the power and potential of video games to become catalysts for social justice.

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